Dragonrunners of Kola by Ian A. Ralph. 14pp Loose pages with card cover stapled. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 1-2. Farmers are having problems with fierce beasts eating their kolaberry crops, and employ the adventurers to deal with the problem. An easy job takes a twist when they discover where the beasts are coming from. Tournament concentrating on role-playing ability, rules and 8 pregenerated characters are provided. |
Torture Tower by Roger Anderson. 16pp Comb bound book with card cover. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 1-3. Adventurers investigate the raiding of a farming community and try to rescue a farmer's daughter from a goblin stronghold and dungeon. Tournament rules and 8 pregenerated characters are provided. |
The Tomb of St. Duncan by Duncan Davenport. 10pp Loose pages with card cover stapled. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 3-6. Adventurers are tasked with recovering the Mace of St. Duncan from his tomb, now overrun with monsters. Tournament taylored towards team play, with rules and 8 pregenerated characters provided. |
Lady Eileen's Castle by Robert Jennings. 30pp Loose pages with card cover stapled. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 3-6. Baron Rodak and his hired mercenaries have seized an ancestral home, and are fortifying their position. The adventurers are hired to retake the castle before Rodak becomes entrenched, or loots the place. A fast hack-and-slash tournament over two rounds, with rules and 7 pregenerated characters. |
Werewolf Country by Robert Jennings. 34pp Comb bound book with card cover. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 3-6. Adventurers are pressured into tackling disturbances in an outlying village of the realm. A band of raiders hiding up in a disused tomb, robbers hiding in the forests, a secret cult dispensing local justice, and a local Nazi party, are quite a challange. A two round tournament scenario concentrating on role-playing ability, particularily hard to DM. Rules and 8 pregenerated characters are provided. |
The Dungeon of Dr. Demento by Paul Kenney. 14pp Loose pages with card cover stapled. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for characters up to 40th level (from any RPG system). Each character is limited to "one major magical artifact or super magic item." King John has had his +1 armour stolen by orc raiders, and the heores are tasked with retrieving it. Tongue-in-cheek tournament scenario with rules but no pregenerated characters. Image and information courtesy of Adrian Newman. |
The Book of Paith by Robert Jennings. 16pp Comb bound book with green pages, white maps and a card cover. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for character levels 3-5. The lands are being decimated by legions of undead riding atop winged panthers. They slaughter the innocent and steal away their children for sacrifice. Can the adventurers destroy the Book of Paith and put a stop to these creatures? A classic dungeon crawl tournament with rules and 7 pregenerated characters. |
The Condo of Dr. Demento by Paul Kenney. 14pp Loose green pages (incorrectly numbered) and a white card cover. Published in 1984 by Massconfusion 1984, Massachusetts.
Scenario for characters up to 40th level (from any RPG system). A building has appeared overnight, without planning permission, and it is registered to a Dr. Demento. Local officials have sent in teams of inspectors but none have come out. Adventurers are tasked with entering the condo, recording planning and health violations, and serving Dr. Demento with a subpeona. Tongue-in-cheek tournament scenario with rules but no pregenerated characters. |
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